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Call for patches for wxAUI 0.9.1

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Call for patches for wxAUI 0.9.1

Postby Ben on Thu Jan 05, 2006 12:39 am

Hi all,

We're going to release wxAUI 0.9.1 soon. It will have a bunch of bug fixes and some new goodies. If anybody would like any patches to be added to the next release, please post them to the patches forum soon.


All the best,
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Postby Infinity77 on Thu Jan 05, 2006 1:08 am

Hello Ben,

I am sorry to break in this forum as a wxPython user and not as a wxWidgets user ;-)
I have converted your C++ implementation in a pure Python/wxPython code and made it available to all wxPython users. It's called PyAUI, and it contains a lot of references to your fantastic work.
If you are interested, the source, demo and screenshots are here:


I will try to follow your new releases in order to keep synchronized PyAUI with wxAUI. However, is there a way to get some kind of "CVS" source of wxAUI? I mean, you are working hard on wxAUI and you are adding a lot of new functionalities (and removing bugs), I suppose, so it would be helpful to view the current status of the project instead of waiting for new releases.
Moreover, there will be a chance to get some kind of diffs to the previous versions? If not, I'll go with WinMerge... but that's a longer work.

Thank you for your excellent implementation, and sorry for the long post.

"Imagination Is The Only Weapon In The War Against Reality."
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Postby 280Z28 on Thu Jan 05, 2006 11:21 am

I've made a number of updates:

Renamed manager.cpp and manager.h to wxaui.cpp and wxaui.h

Changed the way wxaui declares classes and events for exporting

Changed the class prefix from wx to wxAui for wxAUI classes. For example, wxFrameManager is now wxAuiFrameManager.

I applied both your patches from the other part of this forum.

I added Code::Blocks project files.

You can browse my copy here:
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